Five Nights at Freddy’s (FNaF), created by Scott Cawthon and first released in 2014, exploded from an indie horror game into a multimedia franchise encompassing sequels, novels, merch, fan games, and a major motion picture. Its cultural impact stems from a deceptively simple core concept, clever use of mechanics and lore, and an intensely active fan community. This article explores the game’s design, narrative strategies, fandom dynamics, criticisms, and lasting significance.
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