Master the Art of Unreal Engine 4 - Blueprints (Creating a 3D Point and Click Adventure) by Ryan Shah

Helping children, adults and elders to create the video-games of their dreams! No code required!

Master the art of unreal engine 4 - blueprints (creating a 3d point and click adventure)

This book has been designed and crafted to help anyone and everyone master the skills to create the video-games of their dreams.

Here is the Amazon description:

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Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications.

 

Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you!

 

In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

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We also offer the books in .pdf format completely free online. This means that it is not holed behind a paywall and if people enjoy the book and want a physical book, they are free to purchase and recieve a psyical copy. This has worked really well to now (As you can tell from the sales figures) and all future books in the series (As well as books I write) will follow suite (Free version online, physical paid)

Of course the Babelcube version (The one that I hope YOU want to translate!) won't be offered for free however! You'll reap the benefits of translating one of the (If not THE) only books dedicated to Unreal Engine 4!

Genre: EDUCATION / General

Secondary Genre: COMPUTERS / General

Language: English

Keywords:

Word Count: 42093

Sales info:

The series to date earns around £200- £300 per month. As this is the third book in the series (It serves as a re-write of the first two with easier to read information and more up-to-date information as well as more detailed information), it launched less than a week ago so I can't pull the sales figures.

I estimate the book will bring in an additional £100 - £200 to the figure to bring a grand total of earnings of the series to around £300 - 500.

HOWEVER, I do offer the books in .pdf format completely free online. This means that it is not holed behind a paywall and if people enjoy the book and want a physical book, they are free to purchase and recieve a psyical copy. This has worked really well to now (As you can tell from the sales figures) and all future books in the series (As well as books I write) will follow suite (Free version online, physical paid)

Of course the Babelcube version (The one that I hope YOU want to translate!) won't be offered for free however! You'll reap the benefits of translating one of the (If not THE) only books dedicated to Unreal Engine 4!


Sample text:

A structure blueprint is a lot like an array (A collection of variables), however they differ in the fact that a structure can contain different types of variables whereas an array can only have one type of array.

A good way to explain this without getting too confusing would be: Imagine you’re in a shop that sells fish and chips. You have two shopping baskets, one is the Structure and one is the array.

You are told that you need to make a delicious meal of fish and chips for 500 people, so you walk along and add a fish and one lot of chips to your array basket. That’s when you discover that the array basket can only have one type of food in there and you have to decide: Either get yet another basket (And carry three baskets!) to carry fish in one and chips in the other, or use a structure, which would allow you to carry all 500 fish AND chips in the one basket.

That was a bit of a silly analogy but I hope you get the picture!

Go ahead and head into your “Content Browser” and go to “Create” > “Blueprints” (NOT “Blueprint”!) > “Structure”.

Name this Structure Blueprint “Struct_Inv”, which of course stands for: Structure: Inventory. Once named, double click it to open up the Structure editor!

You’ll notice that the Structure editor seems a lot simpler then some of the other editors we’ve had to deal with on our journey, so let’s dive right in.

 

 


Book translation status:

The book is available for translation into any language except those listed below:

LanguageStatus
Chinese
Unavailable for translation.

Would you like to translate this book? Make an offer to the Rights Holder!



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